American Truck Simulator Road Trip: How Quick Jobs and the new Dispatch Market work!
Road Trip takes over some familiar systems from the classic American Truck Simulator, but significantly changes them for use with cars and pick-ups. This is particularly clear with the Quick Jobs and the new Dispatch Market, through which you can accept various courier and vehicle delivery jobs.
Quick Jobs basically work similarly to those for trucks. You don't need your own vehicle to accept a job. The appropriate car is provided by the company offering the job. The company also covers fuel, repairs and other ongoing costs for these jobs.
This allows you to jump straight into Road Trip jobs without first saving enough money for your own car. This is especially important at the beginning, as it lets you collect your first ratings and gradually unlock better jobs.
However, the tasks differ significantly from classic truck deliveries. Instead of transporting heavy machinery or entire trailers, Road Trip is about, for example, small packages, documents or vehicle deliveries between car dealerships.
The jobs offered can also depend on the respective vehicle type. A pick-up does not necessarily get the same jobs as a sports car or a classic passenger car. This means that not every Road Trip vehicle should merely look different visually, but can also play a different role in the jobs offered.
What matters most, however, is how you complete a job. After each delivery, the customer rates your performance in three areas: Time Management, Vehicle Appearance and Cargo Handling.
Time management is not simply about arriving as quickly as possible. Customers expect you at a specific time or within a suitable time window. Anyone who arrives significantly late naturally fails to meet expectations. More interestingly, arriving too early can also receive a negative rating.
This changes the way you drive quite considerably. Instead of simply going full throttle and reaching the destination as quickly as possible, you have to plan your route and driving time more carefully. Especially on shorter jobs, it can therefore make sense not to shave off every minute.
The second point is the condition of the vehicle or, more precisely, its exterior appearance. Damage to the car can affect the customer's rating. Anyone who bumps into something several times on the way to the destination may deliver the cargo, but still leave a less than impressive impression on the customer.
You are affected even more directly by Cargo Handling. Some deliveries are more fragile than others. SCS cites high-quality documents or delicate plants as examples of how different types of cargo can react differently to your driving.
In addition, not every customer has the same priorities. Before accepting a job, you can see which of the three rating areas is particularly important to a specific customer. Such jobs can be more demanding, but they also offer a better financial reward.
At the end of a job, you receive a star rating. These individual ratings contribute to your overall Courier Rating .
This Courier Rating takes over a large part of progression in Road Trip. The better your rating becomes, the more types of jobs become available to you. At the same time, longer routes, more fragile or valuable deliveries and tighter time windows can be unlocked.
A higher rating also affects your pay. Those who consistently do good work can receive more lucrative jobs as a result.
There is also the so-called Perfect Delivery Streak. Anyone who completes several five-star jobs in a row builds a streak of perfect deliveries. This streak can be rewarded with additional cash bonuses.
As soon as you own your own Road Trip vehicle, the second major job area comes into play: the Dispatch Market. For Road Trip, it roughly fills the role that the Freight Market has in classic truck gameplay.
The key difference from Quick Jobs is that in the Dispatch Market you use your own vehicle . Accordingly, you are also responsible for fuel, repairs and other costs yourself.
In return, Dispatch jobs pay somewhat more. After all, you are not only providing your time, but also your own vehicle and covering the costs associated with it.
The rating system and Courier Rating basically work the same way there as they do for Quick Jobs. Here too, customers pay attention to time management, vehicle condition and how you handle the cargo.
However, not every job can be offered identically in both areas. A vehicle delivery, for example, only makes sense with a provided car. After all, it would be quite absurd if you had to hand over your own vehicle to the customer as part of a job.
It is also interesting that Road Trip does not have a completely separate money system . Income from your Road Trip jobs flows directly into the existing account of your ATS profile. The money from trucking and Road Trip therefore ends up in the same company.
There is no separate traditional XP system for Road Trip either. Instead, your progress is based on Courier Rating, customer ratings and Perfect Delivery Streak.
At launch, the jobs initially focus on getting you and the respective delivery safely from one place to another. However, SCS has already indicated that it wants to explore further possibilities for the future.
This makes Road Trip much more than just driving around freely in cars. Those who want to can turn it into their own small courier career within their existing American Truck Simulator profile—including customers who pay very close attention to how you handle their job.
Would you rather explore the USA at your leisure in Road Trip, or are you trying to raise your Courier Rating as quickly as possible with perfect deliveries?
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