More than driving routes? The Bus reveals its economy mode!
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At the beginning, the focus is on something very familiar. Over time, clutter and waste have built up in the depot hall. Before anything else can happen, cleaning up becomes the first task. This sets the starting point for economic development within the game.
As progress continues, the office begins to change as well. Initially simple and functional, it expands step by step with the growth of the company. More equipment, additional details and a more developed look reflect how far the business has advanced. The screenshots clearly show differences between early and fully developed stages.
Other workspaces are also affected. The offices of shift managers and employees evolve alongside the company’s progress. The further the development goes, the more structured and complete these areas appear. Economic success is therefore not hidden in menus but directly visible in the environment.
The economy mode connects management progress with changes in the game world. How extensive these systems will become remains to be seen as development continues. What is already clear is that the company environment will no longer remain static.
Pictures:
To wrap things up, an important note on the release schedule: The Bus will launch as a full release on March 26 and will arrive on consoles at the same time. The game is already playable on PC today, but the economy mode will only be activated with the March 26 release. From that point on, all showcased features will be fully available for both PC and console players.
Do you pay attention to details like offices and depots? Is driving enough for you, or do you want management too?
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